One Last Planet
A downloadable game for Windows, Linux, and Android
One Last Planet (OLP in short) is a 2D action platformer, Rogue-Lite, node-based exploration and resource management game where difficulty rises by time, weapons and enemies’ abilities are procedurally generated (not yet enabled) and you get to fight both in multiple planet lands and in space.
Inspired by both Risk of Rain and Faster Than Light, OLP is a combination of the two. You get to fight in land the various planet enemies and monsters and in space you fight other spaceships, plus you get to encounter several random events where you have to choose from the variety of narrative options to survive.
The game is currently in prototyping phase and have no story embed into it yet, see the downloadable PDF document for more details and whats to come in OLP.
- A/D: Move
- W/S: Climb
- Space: Jump
- F: Fire weapon / Confirm
- G: Use item1 / Zoom out in spaceship
- H: Use item2 / Zoom in in spaceship
- Q: Switch weapons
- E: Interact / Cancel
- Z/X: Switch focused turret in spaceship
- Enter: Pause
- Left thumb/analog stick - Left/Right: Move
- Left thumb/analog stick - Up/Down: Climb
- A: Jump
- X: Fire weapon / Confirm
- RB: Use item1 / Zoom out in spaceship
- RT: Use item2 / Zoom in in spaceship
- B: Switch weapons
- Y: Interact / Cancel
- LB/LT: Switch focused turret in spaceship
- Start: Pause
- OS: Windows 7 or higher, 32/64-bit
- Processor: 1.6ghz Intel i5-equivalent processor or higher
- Memory: 4 GB RAM
- Graphics: Onboard or dedicated graphics accelerator with 1GB+ of video RAM
- Sometimes big enemies spawn in weird locations so they get stuck and cant move.
- On high load, some projectiles can freeze mid air.
Email : firstname.lastname@example.org
|Platforms||Windows, Linux, Android|
|Genre||Action, Adventure, Platformer, Shooter|
|Made with||Unreal Engine, Adobe Photoshop, Pyxel Edit|
|Tags||Action-Adventure, Exploration, Pixel Art, Roguelike, Roguelite, Side Scroller, Space|
|Average session||A few minutes|
|Inputs||Keyboard, Mouse, Gamepad (any), Touchscreen|
|Links||Twitter, YouTube, Deviantart, Artstation|
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Just install and use 7-zip instead, this should do the trick. don't forget to install the 32-bit version if you have a 32-bit system.
Did you stop development on this? I enjoyed what I played, though only the risk of rain style play seemed available, nothing resembling ftl(outside of starting off in a ship at least). Then again, it says it was made for an earlier version of Android so maybe thats the issue. Regardless, love the concept and would definitely buy a full version of the game if it ever becomes available.
Glad you liked it, The game is still in development and not stopping, the ftl part is weak in this prototype but its there, you got your spaceship battles and events occurring, not the whole ftl experience but its a start, the game is far from being finished, there is a lot added and a lot more to develop.
Hope the action delay is more realistic
good game :)
Thank you. What do you mean by "action delay", id like to know, maybe I'm missing something.
It's great, but I feel though it needs auto aim on mobile. Other than that, works and runs surprisingly well!
Thank you, for the auto aim I'm considering it to be a feature on some weapons but not all of them, because you will find some weapons are better aimed at walls to have the projectiles bounce to hit the same target multiple times than directly aim at the enemy, thank you for the feedback ill focus more on providing better controls for the mobile platforms.
Indies making good game because why not nice to know that there at least places outside of steam where I can find people who still care about gaming.
can you not just asset swap Risk of Rain and call it your own game please? thanks.
Don't worry, I'm aware of this, I'm planing so much for this game, just check the Game Showcase PDF file to get a glimpse of what I'm planing, there is a lot i did not state to avoid over promising, my goal is to make something new that I enjoy playing.
Can you also release it for macOS? If you need someone to test and report bugs, message me and I'll be glad to help.
i will definitely release it on macOS later on, the goal is to release the game on as many platforms as possible.
J'ai une question, je voulais mettre un jeu, mais je sais pas si mettre que le niveau 1 et puis continuer avec les mise à jour, ou mettre le jeu complet, que me conseillez vous?
Pose toi la question, pourquoi tu veux publier un jeu incomplet ? pour voir si les gens sont intéressé par ton idée ? pour avoir l’opinion des autres sur ce que tu peut améliorer ? ou bien tu veux monétiser le développent de ton projet ? … etc.
Pour moi, du moment que ce seul niveau est asser intéressant avec une durée de jouabilité supérieure a 5min cela fait l’affaire.
Enfin je ne suis pas un expert, je viens juste de publier mon premier jeux (qui est incomplet).
You have a really cool game here, but the controls are not intuitive at all.
The controls will be fully reworked don't worry ;)
<3 <3 i like it <3 <3
j'adore le jeu, tu l'as fait avec quel logiciel?
Le moteur de jeux avec Unreal Engine 4, en ce qui concerne la création des tuiles des divers niveaux, j'ai utilisé pyxeledit, et tout ce qui est design avec Photoshop, merci d'avoir essayé le jeu et merci pour le compliment ^_^
Quite fun game. Certainly needs lots of work to become a full game, but what is in the game is implemented very well, great job! The movement and tutorial might need a bit of work soon. Very enjoyable!
Great game. Controls need a little work though. Keep up the great work.
Thank you so much for the video! even tho the game is far from being completed you did a good job presenting it :D , for the movement, that's on my priority list for the next update.
Oh gosh, this has potential.
My only criticism for the moment would be regarding controls, it feels a bit stiff, a bit more "snap" to the jumping and shooting would do wonders.
But other than that, this is solid, presentation and graphics are great, can't wait for more updates!
thank you for giving it a try, my main focus after i do some code cleaning will be on movement aspects of the game, the controls, movement abilities like dashes, crouches, climbing and many more, please keep an eye on the game development on twitter @ichidown and thank you so much for the feed back !
The game is still in prototyping phase so this is my chance to get feedback and know what work and what don't in my game so i can improve it, please check it out and leave your impressions and thoughts about it, it will help me greatly, i am willing to accept all criticism, so don't hesitate and just just hit me!